Patch 4.5 notes

LoL Client

Game Lobbies

Minor improvement to invite statuses to better document the history of the lobby.
  • When the creator of a game lobby transfers ownership to another player, their status will now change to "Creator" rather than "Joined".

Team Builder

  • Captains now see a spinner animation when friends in the group are still determining their spec
  • Captains can now invite friends to their group before determining their own spec
  • Friend invite statuses are now properly updating

Combat Text

Switching text labels for gold gain and crits to icons for faster readability and a more consistent experience across languages.
  • Gold gain text is now indicated by a gold coin, rather than the letter 'g'
  • Critical strike text is now indicated by a bursty icon, rather than the symbol '!'

Gameplay Updates


Rengar's received some buffs to his teamfight capabilities. Battle Roar is more effective the more people (or large monsters) he hits (there's no limit!) and empowered Bola Strike deals more damage and roots for longer (Bola Strike is also a long range skill shot). Thrill of the Hunt now only gives a speed boost for Rengar when he's chasing down his prey, but it now gives him tons of movement speed when he breaks out of stealth. In exchange, targets will be alerted when Rengar is stealthed and near leap range (he still won't be revealed). Ferocity abilities now scale independently of the base skill rank so they're always equal in power. Bonetooth Necklace is now a trinket (still offers vision) and doesn't stack attack damage, but it no longer loses stacks on death and yields additional utility as Rengar scores kills or assists.

Overall, the Rengar rework set out to accomplish two goals: add more depth to his gameplay and allow Rengar to contribute meaningfully to team fights as a hunter of weaker targets. Old Rengar's problem was that he was binary in design - he either got ahead and blew up squishies without recourse, or he fell behind and split pushed indefinitely, relying on his stealth for safe escapes. On its own, split pushing isn't an unhealthy strategy, but Rengar could do it with few tradeoffs (especially given his split pushing speed). Ultimately we preserved the more skill-intensive parts of Rengar, like his ability to stalk foes while moving around the fight, and tuned down his less interactive power. Final point on Bonetooth Necklace: now that it's a trinket it can be positioned as a core progression item for Rengar rather than a risky snowball item slot. Tonight we hunt!


Health per level 85  90
Ferocity effect scaling Per ability level  Per champion level

Passive - Unseen Predator

Stealth Rengar becomes visible mid-leap  at the beginning of the leap

Q - Savagery

Bugfix Fixed a bug where the bonus damage from Savagery could crit
Cooldown 8/7.5/7/6.5/6 seconds  6/5.5/5/4.5/4 seconds
Damage 30/60/90/120/150 (+1.0 attack damage at all ranks)  20/40/60/80/100 (+1.0/1.05/1.10/1.15/1.20 attack damage)
removedAttack Speed buff 30/35/40/45/50% attack speed for 4 seconds
Basic attack buff window 2 seconds  3 seconds
removedUtility Usable on structures

Q - Empowered Savagery

Damage 30/60/90/120/150 (+2.0 attack damage) based on skill level  20-235 (+1.5 attack damage) based on champion level
Attack Speed buff +60/70/80/90/100% attack speed based on skill level  +50-101% attack speed based on champion level
Attack Speed buff duration Unchanged (5 seconds)
newAttack Damage buff +10% attack damage for 5 seconds

W - Battle Roar

Cooldown 15/14/13/12/11 seconds  12 seconds at all ranks
Damage Unchanged (50/80/110/140/170 (+0.8 ability power))
Bonus Armor & Magic Resistance +15/22/29/36/43 armor & magic resistance  +10/15/20/25/30 armor & magic resistance
Bonus Armor & Magic Resistance duration 3 seconds  4 seconds
newUtility Bonus armor & magic resistance increases by 50% per enemy champion or large monster hit (no cap)

W - Empowered Battle Roar

Damage 50/80/110/140/170 (+0.8 ability power) based on skill level  40-240 (+0.8 ability power) based on champion level
Minimum heal 20 + (10 x level)  12 + (4 x level)
Maximum heal 40 + (20 x level)  75 + (25 x level)

E - Bola Strike

newUtility Targeted ability  Skillshot
Cooldown 12/11/10/9/8 seconds  10 seconds at all ranks
Damage 60/105/150/195/240 (+0.7 attack damage)  50/100/150/200/250 (+0.7 attack damage)
Range 575  1000
Movement Speed slow -50/55/60/65/70% movement speed  -60/65/70/75/80% movement speed
Movement Speed slow duration Unchanged (2.5 seconds)

E - Empowered Bola Strike

Damage 60/105/150/195/240 (+0.7 attack damage) based on skill level  50-340 (+0.7 attack damage) based on champion level
Root duration 1 second  1.75 seconds

R - Thrill of the Hunt

Cooldown 140/105/70 seconds  120/95/70 seconds
newUtility Rengar only gains movement speed when moving toward enemy champions
Movement speed bonus +20/25/30% movement speed  +15% movement speed
newUtility After breaking stealth, Rengar gains +25/35/45% movement speed for 5 seconds
newUtility After breaking stealth, Rengar gains 1 ferocity per second for 5 seconds
newUtility Targets are alerted when Rengar is within 1000 range and stealthed, but do not gain vision of him.

Bonetooth Necklace

Item type Basic item  Trinket (different versions for Warding Totem, Scrying Orb and Sweeping Lens trinket lines)
Cost 800 gold  Free
Trophy gain Unchanged (+1 per kill or assist)
removedDeath penalty -1 stack on death
removedBonus attack damage +5 attack damage (+2 additional Attack Damage per level)
3 trophy bonus +10 armor penetration, +5% cooldown reduction  +25 movement speed out of combat and in brush
6 trophy bonus +25 movement speed  +125 Unseen Predator leap range, Tier 2 vision active
removed9 trophy bonus +150 Unseen Predator leap range
new12 trophy bonus +5 seconds to Thrill of the Hunt duration
removed14 trophy bonus +3 seconds to Thrill of the Hunt duration, first ability used after Thrill of the Hunt generates an additional point of Ferocity
new20 trophy bonus Thrill of the Hunt movement speed bonus doubled to +30% movement speed, Tier 3 vision active (Warding Totem version gains Greater Stealth Totem active)


Gragas gained stronger close-combat abilities! Drunken Rage now empowers his next attack to deal additional magic damage (plus a large portion of the target's maximum health) and Body Slam stuns and knocks back stricken foes. In exchange, Graggy's lost some of his long-range damage in both Barrel Roll (although Barrel Roll now slows movement speed) and Explosive Cask. Gragas just makes more sense as a fat, scrappy brawler than a long-range...barrel...sniper?

When we initially designed Gragas, we intended for him to be a drunken brawler who jumped into the fight to mess things up. As players began to master him, however, they focused more on his high ability power ratios and sniping potential while relying on Body Slam and Drunken Rage to get away. While we like to support emergent strategies for champions, playing Gragas like a long-range mage created some very imbalanced situations where either he could one-shot his opponents (success) or he couldn't (failure) and therefore became more sad than drunk. With this rework, Gragas should deliver on the core fantasy of a tanky drunkard who takes on his foes belly first.


Magic Resist per level 0  1.25
Movement Speed 340  330

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