How carry your elo ?

What is the core difference between an elo booster and players in general?The elo booster not only realizes that even though the game is supposed to be won through sheer team effort , he aims to make a critical difference at the early part of the game, demoralizing the enemy from the get go. Unfortunately even the greatest booster can not carry all the games, we assimilate a good booster to have at least an 80% win ratio depending on the division the account is in at the moment.I know many players who do not understand the difference between a manageable game and a carriable one. The difference is in our ability to take "controlled" risks in the early game to take kills and then snowball opponents so you canhave both preferrable pressure on your own lane and roam quickly plus effectively to help your teammates take objectives . When ...


Yasuo, the Unforgiven, revealed

Yasuo dashes to solemn victory, harnessing the raw power of the wind to elevate his unmatched elemental swordsmanship. A former member of an Ionian martial school and the only student to have mastered a legendary wind technique, Yasuo now lives a tempestuous life, drifting through Runeterra as he hunts the true killer of the Ionian elder he was sworn to protect.


Passive: Way of the Wanderer Intent: Yasuo's critical strike chance is doubled. Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters. Q: Steel Tempest Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a ...


League of legends : Patch 3.14 Notes

Patch Contents General General updates In-Game UI Champions Corki Gragas Morgana Nasus Nautilus Nidalee Nunu Sivir Vayne Support Champion Changes Janna Leona Lulu Nami Sona Soraka Taric Minor Changes and Bug Fixes Kennen Shen Singed Soraka Nocturne Vi Items Item Changes Support Items Jungle Items Other Item Changes Vision Wards Vision Trinkets Summoner's Rift Brush Changes Jungle Map Objectives Game Flow Masteries Ranked

General Updates

League of legends SEASON 4 AND PRE SEASON

MMR Resets: Soft Resets The general idea is that EVERY player will have their MMR taken closer to that of a Low Silver player.New MMR = ((Season 3 MMR) + 1200) / 2 You WILL have to play a new set of placement matches when the 2014 Season starts Pre-Season / the 2014 Season: "No placement matches at the start of the preseason" Soft Resets (see above) will be done after Pre-Season 4 is concluded.Your initial placement will be based on you Season 3 && Pre-Season 4 MMR, not your Season 3 DivisionRiot Pwyff states more will be revealed about this in the upcoming week (see his post below)Simple thread questions deserve simple answers because people don't know how to Google.


season 4 Preseason

Hey all, We’re making some changes to the League system. While we received a lot of positive feedback regarding leagues, there are a few key areas we felt could use improvement. Clarity surrounding LP gains (why am I getting so little LP per win?) Players having less motivation to win games when they hit division V and becoming more toxic (due to immunity from ever falling from a tier) Challenger currently represents too small of a group of players in solo duo. These changes are hitting the PBE now and will be live next week after the end of Season 3: Clarity of progression is a major point of feedback we wanted to act on, so we’re removing clamping completely for anyone below Diamond I Players should no longer see tiny LP gains except in extreme edge cases or at the top of Diamond I. The small LP gains are ...

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