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08
March

Matchmaking Rating (ELO) and League Points

Besides the league system there’s another rating system which is usually unseen by the player. This is Matchmaking Rating (which used to be called ELO), and here’s how it affects you: If your Matchmaking Rating is higher than that of the players in our league, you’ll get more league points for winning and lose less for losing. If your Matchmaking Rating is lower than that of the players in your league, you’ll lose more points for losing and get less for winning. The Matchmaking Rating, not your position in the league, determines with whom and against whom you’ll play. In other words, Matchmaking Rating is your genuine rating, and it influences your position in the league, though it’s not directly connected with it. You can be rated higher than your league and play against players of a higher league than yours, and this will help you get out of your ...

04
March

Planning the Lane Phase

Planning the Lane Phase: an Introduction to Bot Lane Matchups Bottom lane matchups are the single most complex thing in League of Legends earlygame period. A 2v2 lane allows for a lot more different setups than a 1v1, and thus requires another level of thinking and planning pre-game to execute perfectly. In this article I will not cover every match up extensively, but rather provide you with some information and thoughts that will help you plan out your bot lane strategy the next time you play a ranked match. Power spikes The first concept we will cover is something you are probably familiar with if you enjoy reading about the game: powerspikes. To understand powerspikes, first you need to think about how every champion gains strength in League of Legends: by levelling up. However, not every champion gains the same power from every level up. A good first example are ...

04
March

Risk VS Reward

Lesson 1: Blue Side Momentum By Didier Lets start with Blue Side level 1, as the jungler you should be looking to invade their Gromp at 1:50. You want to place you and your team(top excluded) at the bush near bottom river. The idea behind this is most junglers start Gromp on blue side. What a textbook jungler should do is smite Gromp early for the benefit of the thornmail like-effect you receive from smiting it. This allows for the jungler’s to deal more damage per second and therefore clear faster. We are going to use this textbook red-side start to give you and your team an advantage! What will happen at 1:50 is you will use the “on my way” ping at Gromp and start walking to it. Remember your smite does 390 damage. A good way secure a buff or the said Gromp would be to combined an ...

04
March

How to Jungle Rengar Part 2

Jungle Path: Krugs-Red-Razorbeaks-Wolves-Back and Buy-Blue-Gromp-Gank The above route will get you 4, as well as get you items before ganking. When playing jungle Rengar you are going to want to start Krugs! Because the buff gained off smiting these little guys is very useful. When smiting Krugs you gain a buff called “Gift of Heavy Hands” which stuns a minion after every 5 auto attacks. This buff is great for avoiding damage! Red:When doing a red buff or when you are near a red buff. Remember if smited you gain a lot of health. This has saved me countless times from dying when being invaded on. It has also been the deciding factor in a lot of near death experiences. If you are ignited and are about to die, SMITE THAT RED BUFF. If karthus ultimate is being channeled. YOU BETTER Smite that RED buff! Here’s an example of what ...

04
March

How to Jungle Rengar Part 1

Runes: Standard Armor Page: 3(6.75AD)Attack Damage Quintessence, 8(7.25AD) Flat Attack Damage Reds,1(.93%)Critical Chance Red, 9(9 Armor) Flat Armor Yellows and 9 (7.5%)CDR Blues. Standard runes should be used versus 1 ability power based solo lane champion, this also includes the jungle. The reason for this is because with the standard rune page you are not running any magic resist. Which mean magic damage will hurt A LOT! So if the enemy team has, two or more ability power based champions you are going to want to switch to your page that has flat magic resistance blues. Be sure to have a second rune page for Rengar versus magic damage. Your page will want to be as followed, Magic Resistance Page: 3(6.75AD) Attack Damage Quints, 8(7.25AD) Flat Attack Damage Reds, 1(.93%) Critical Chance Red, 9(9 Armor) Flat Armor Yellows and 9(12 Magic Resistance) Flat Magic Resistance Blues.The idea behind the flat ...

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